Top 5 changes in Dota 2 patch 7.29c

High 5 adjustments in Dota 2 patch 7.29c

Within the early hours of the thirtieth of April, Valve launched the 7.29c patch for Dota 2. The patch had just a few balancing adjustments and a few large nerfs.

Observe-up patches in Dota 2 are often balancing patches. Valve often nerfs the overpowered heroes and buffs the underpowered heroes in these patches. However in 7.29c, extra nerfs had been utilized to heroes than buffs.

Some objects additionally acquired balancing adjustments. The newly added Water Rune additionally acquired a small nerf because it restores 80 Well being and Mana as a substitute of 100 and 80, respectively.

Additionally learn: High 10 Roster strikes in Dota 2 historical past


The 5 largest adjustments in Dota 2 7.29c

5. Invoker’s Wex nerf

Invoker’s 3 main talents Quas, Wex, and Exort had been modified in Dota 2 7.29. Each level in Quas, Wex, and Exort gave +2 Power, Agility, and Intelligence, respectively. The well being regeneration offered by Quas and assault injury offered by Exort was additionally nerfed.

The assault pace offered by Wex was not nerfed in 7.29. However with 7.29c, Wex’s assault pace bonus received diminished from 2/4/6/8/10/12/14 to 1/2/3/4/5/6/7.

This alteration weakens Invoker throughout the planning section. This alteration to Wex will vastly hinder the invoker’s capability to contest final hits and denials.


4. Sange’s therapeutic nerf

In Dota 2 7.28, Valve eliminated standing resistance from Satanic. This made Sange and its upgrades among the finest objects within the recreation. Sange remained the one merchandise in Dota 2 that offered standing resistance. Sange’s passive regeneration amplification turned out to be the most effective advantages of the merchandise.

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Sange & Yasha and Sange & Kaya’s regeneration amplification was diminished from 30% to 25%.

Each of these objects had been two of the very best objects within the recreation. Each single attribute and stat bonus they gave was helpful, and so they felt damaged at occasions. With regeneration nerf, they need to be much less viable within the recreation now.


3. Dawnbreaker’s agility nerf

Ever since Dawnbreaker was launched, she has been one of the in style heroes in Dota 2. Her talents and attributes had been potent, inflicting her to be very sturdy and deal large injury. The group anticipated Dawnbreaker to be nerfed, and Valve did precisely that.

Dawnbreaker’s agility was modified from 20 +2.4 to 14 +1.7. Her 2nd talent, Celestial Hammer’s mana value, was additionally elevated from 110 to 110/120/130/140.

With 14 base agility, Dawnbreaker now has the bottom base agility within the recreation (aside from Tiny who would not have agility). The nerf to agility vastly diminished her assault pace and armor by extension, inflicting her win charge to fall by 3%.


2. Puck will get nerfed once more

Since Dota 2 7.28 was launched, Puck has been probably the most picked hero within the professional scene. On the Singapore Main, Puck was probably the most picked hero of the event and had a win charge of 62.7%. Puck was nerfed within the previous patches, however the largest nerf might be in 7.29c.

Puck’s final Dream Coil had its cooldown enhance from 80/75/70 to 80 in any respect ranges. Harm dealt on breaking the Coil was diminished from 300/400/500 to 200/300/400. Aghanim’s Scepter upgraded break injury was additionally diminished to 300/450/600 from 400/550/700.

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These nerfs must be sufficient to scale back Puck’s viability within the recreation since their late injury output was massively nerfed.


1. Beastmaster’s axe nerf

Beastmaster was the only most damaged hero in Dota 2. In 7.29, Aghanim’s Scepter improve was modified, making his 1st talent, Wild Axes, deal 40 bonus injury per stack. With no cooldown on the talent, Wild Axes could possibly be spammed to deal large quantities of harm to the enemy.

Aghanim’s Scepter bonus injury was faraway from Dota 2 in 7.29c. Harm dealt by Wild Axes was diminished by quite a bit in consequence. The injury amplification of 6%/8%/10%/12% continues to be there, however with out the bonus injury from Aghanim’s Scepter, the flexibility is now not damaged.

During the last month, Beastmaster has been probably the most contested hero within the professional scene, and hopefully, the viability of this hero will get diminished after this patch.

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